The 4 Keys 2 Fun
Emotion and the Fun of Games
As experts in player experiences we see a huge gap between “market research” and what players most enjoy about play. Players may check “good graphics” on a online survey, but our cross-genre contextual research reveals a more interesting story. We know how games deliver more emotions than frustration, excitement, and fear. The secret is in the gameplay.
The 4 Fun Keys create games’ four most important emotions
1. Hard Fun: Fiero – in the moment personal triumph over adversity
2. Easy Fun: Curiosity
3. Serious Fun: Relaxation and excitement
4. People Fun: Amusement
These four main reasons why people play games are how best sellers create more emotions for more captivating play. Each key unlocks a different set of play experiences. Because players alternate between them during a single play session best selling games offer at least three of the 4 Keys 2 Fun. Only XEODesign’s methods take advantage of the 4 Keys 2 Fun to heighten player emotions.
Nicole Lazzaro, President, of XEODesign,® Inc. has shared the insights and analysis from XEODesign’s independent player research with the game development and human-computer interaction communities. Now that knowledge is available to you. Follow Nicole on Twitter for insights as they happen.
First presented at the Game Developers Conference in 2004; Why We Play Games: 4 Keys to More Emotion shares one slice of what we have learned from our independent cross-genre research on gamers. Learn more about Hard Fun, Easy Fun, Serious Fun, and People Fun by contacting us or download the white paper abstract here.
The 4 Fun Keys create emotion from interaction in productivity software as well as games. Usability only focuses on minimizing complexity and reducing user frustration. XEODesign’s 4 Keys 2 Fun increase user motivation by harnessing the power of play.
Contact XEODesign: If you would like a copy of the presentation slides and more information about the 4 Keys 2 Fun contact us at firstname.lastname@example.org or 510.658.8077.